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Can I read Knowledge Games : How Playing Games Can Solve Problems, Create Insight, and Make Change on EtoBox?

Knowledge Games : How Playing Games Can Solve Problems, Create Insight, and Make Change by Karen Schrier is a business book available to read on EtoBox.

What is Knowledge Games : How Playing Games Can Solve Problems, Create Insight, and Make Change about?

Are games the knowledge-producers of the future? Imagine if new knowledge and insights came not just from research centers, think tanks, and universities but also from games, of all things. Video games have been viewed as causing social problems, but what if they actually helped solve them? This question drives Karen Schrier’s Knowledge Games, which seeks to uncover the potentials and pitfalls of using games to make discoveries, solve real-world problems, and better understand our world. For exa

Who reads Knowledge Games : How Playing Games Can Solve Problems, Create Insight, and Make Change?

It is typically read by working professionals who need an authoritative practice reference.

Common subject areas: medicine, law, business, engineering.

Author
Karen Schrier
Publisher
Johns Hopkins University Press
Published
2016
Language
EN
ISBN
9781421419206
Category
business
Subjects
History, Education, Computer Science
Updated
2026-03-25

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