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Can I read Knowledge Games : How Playing Games Can Solve Problems, Create Insight, and Make Change on EtoBox?
Knowledge Games : How Playing Games Can Solve Problems, Create Insight, and Make Change by Karen Schrier is a business book available to read on EtoBox.
What is Knowledge Games : How Playing Games Can Solve Problems, Create Insight, and Make Change about?
Are games the knowledge-producers of the future? Imagine if new knowledge and insights came not just from research centers, think tanks, and universities but also from games, of all things. Video games have been viewed as causing social problems, but what if they actually helped solve them? This question drives Karen Schrier’s Knowledge Games, which seeks to uncover the potentials and pitfalls of using games to make discoveries, solve real-world problems, and better understand our world. For exa
Who reads Knowledge Games : How Playing Games Can Solve Problems, Create Insight, and Make Change?
It is typically read by working professionals who need an authoritative practice reference.
Common subject areas: medicine, law, business, engineering.
- Author
- Karen Schrier
- Publisher
- Johns Hopkins University Press
- Published
- 2016
- Language
- EN
- ISBN
- 9781421419206
- Category
- business
- Subjects
- History, Education, Computer Science
- Updated
- 2026-03-25
Other editions & translations
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