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Can I read Playing Alone, Playing With Others: Differences in Player Experience and Indicators of Wellbeing on EtoBox?

Playing Alone, Playing With Others: Differences in Player Experience and Indicators of Wellbeing by Vella, Kellie ;Johnson, Daniel ;Hides, Leanne is a scholarly article available to read on EtoBox.

What is Playing Alone, Playing With Others: Differences in Player Experience and Indicators of Wellbeing about?

Video game play is becoming an increasingly social experience, yet we have little understanding of how social and solitary modes of play differ in terms of the player experience or interact with player wellbeing. An online survey (n = 446) collected data on players' current mode of play, their game play experience, social capital gained from game play and wellbeing. The results indicate that social and solitary players differ in terms of degree of autonomy, presence and relatedness experienced, while the different types of social play are associated with differences in relatedness and social capital experienced. Different predictors of wellbeing were also present across solitary and social player samples. People who play games on their own experience greater wellbeing when experiencing ingame autonomy. Social players experience greater wellbeing when playing with strangers, and when experiencing in-game bridging social capital. All players experienced increased wellbeing with age and decreased wellbeing with greater amounts of play.

Author
Vella, Kellie ;Johnson, Daniel ;Hides, Leanne
Publisher
ACM Press
Published
2015
Language
EN