About this document
Arduino Snake Game Code Example by anhnamzip20 is a document available to read on EtoBox.
This code defines a snake game with the following functionality: - It initializes the game with a snake of 4 blocks and an apple at random positions on a 16x4 pixel grid. - It uses button input and debouncing to control snake direction and initiate a new game. - Each loop iteration, it calculates snake and apple movement/collision, then redraws to the LCD display. If the snake hits a wall or itself, the game ends.
- Author
- anhnamzip20
- Language
- EN