Opening book details…
Can I read Families at Play: Connecting and Learning through Video Games (The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning) on EtoBox?
Families at Play: Connecting and Learning through Video Games (The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning) by Sinem Siyahhan; Elisabeth Gee is a nonfiction available to read on EtoBox.
What is Families at Play: Connecting and Learning through Video Games (The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning) about?
How Family Video Game Play Promotes Intergenerational Communication, Connection, And Learning. Video Games Have A Bad Reputation In The Mainstream Media. They Are Blamed For Encouraging Social Isolation, Promoting Violence, And Creating Tensions Between Parents And Children. In This Book, Sinem Siyahhan And Elisabeth Gee Offer Another View. They Show That Video Games Can Be A Tool For Connection, Not Isolation, Creating Opportunities For Families To Communicate And Learn Together. Like Smartphones, Skype, And Social Media, Games Help Families Stay Connected. Siyahhan And Gee Offer Examples: One Family Treats Video Game Playing As A Regular And Valued Activity, And Bonds Over Halo. A Father Tries To Pass On His Enthusiasm For Star Wars By Playing Lego Star Wars With His Young Son. Families Express Their Feelings And Share Their Experiences And Understanding Of The World Through Playing Video Games Like The Sims, Civilization, And Minecraft. Some Video Games Are Designed Specifically To Support Family Conversations Around Such Real-world Issues And Sensitive Topics As Bullying And Peer Pressure. Siyahhan And Gee Draw On A Decade Of Research To Look At How Learning And Teaching Take P
Who reads Families at Play: Connecting and Learning through Video Games (The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning)?
It is typically read by self-directed learners exploring a subject in depth.
Common subject areas: history, science, philosophy, social sciences.
- Author
- Sinem Siyahhan; Elisabeth Gee
- Publisher
- The MIT Press
- Published
- 2018
- Language
- EN
- ISBN
- 9780262344579
- Category
- nonfiction
- Subjects
- Computer Science, Sports, Games
Other editions & translations
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