Skip to content

Opening book details…

Can I read Game Character Modeling and Animation with 3ds Max on EtoBox?

Game Character Modeling and Animation with 3ds Max by Yancey Clinton is a computer science book available to read on EtoBox.

What is Game Character Modeling and Animation with 3ds Max about?

This book takes you step-by-step through the process of creating a playable 3D character using 3DS Max. <br><br>Offering a complete overview of the 3D real-time character asset creation pipeline. Yancey Clinton will take you through the five major subjects used in the asset pipeline: <br>1. 3D modeling, including techniques specifically for both the body and head. <br>2. Unwrapping a model, which is one of the most misunderstood processes. <br>3. An overview of creating textures for your Unwrapp

Who reads Game Character Modeling and Animation with 3ds Max?

It is typically read by working professionals who need an authoritative practice reference.

Common subject areas: medicine, law, business, engineering.

Author
Yancey Clinton
Publisher
Taylor & Francis [CAM]
Published
2007
Language
EN
ISBN
9786611789855
Category
computer science
Subjects
Photography, Programming, Games
Updated
2026-03-24

Other editions & translations

More by Yancey Clinton

Browse all works by Yancey Clinton

Similar books