Opening book details…
Can I read Gamification on EtoBox?
Gamification by aryawira is a document available to read on EtoBox.
What is Gamification about?
This study investigates the effects of gamification on learning effectiveness among Vietnamese university students, focusing on intrinsic motivation and the satisfaction of basic psychological needs (autonomy, competence, and relatedness). Findings reveal that gamification positively impacts learning effectiveness and enhances intrinsic motivation by fulfilling these psychological needs. The research provides insights for educational administrators on implementing gamification strategies to improve student
- Author
- aryawira
- Language
- EN