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Video Games by oa.carlos is a document available to read on EtoBox.

This document summarizes a graduation thesis exploring how elements of video game design could improve architectural design. Through a literature review and interviews, it examines narrative, gameplay, and level design elements in games and compares them to similar concepts in architecture. The goal is to develop a shortlist of game design methods that could positively influence architectural designs and processes. These may include approaches based on precreated vs. improvisational experiences, and using p

Author
oa.carlos
Language
EN