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About this nonfiction

Innovators' Marketplace: Using Games to Activate and Train Innovators by Yukio Ohsawa, Yoko Nishihara (auth.) is a nonfiction available to read on EtoBox.

It is typically read by self-directed learners exploring a subject in depth.

Common subject areas: history, science, philosophy, social sciences.

Author
Yukio Ohsawa, Yoko Nishihara (auth.)
Publisher
Springer
Published
2012
Language
EN
Category
nonfiction

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