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About this nonfiction
Innovators' Marketplace: Using Games to Activate and Train Innovators by Yukio Ohsawa, Yoko Nishihara (auth.) is a nonfiction available to read on EtoBox.
It is typically read by self-directed learners exploring a subject in depth.
Common subject areas: history, science, philosophy, social sciences.
- Author
- Yukio Ohsawa, Yoko Nishihara (auth.)
- Publisher
- Springer
- Published
- 2012
- Language
- EN
- Category
- nonfiction
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