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Can I read Mathematics for Computer Graphics || on EtoBox?

Mathematics for Computer Graphics || by Prof. John Vince MTech, PhD, DSc, CEng, FBCS (auth.) is a nonfiction available to read on EtoBox.

What is Mathematics for Computer Graphics || about?

John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics. Covering all the mathematical techniques required to resolve geometric problems and design computer programs for computer graphic applications, each chapter explores a specific mathematical topic prior to moving forward into the more advanced areas of matrix transforms, 3D curves and surface patches. Problem-solving techniques using vector analysis and geometric algebra are also discussed. All the key areas are covered including: Numbers, Algebra, Trigonometry, Coordinate geometry, Transforms, Vectors, Curves and surfaces, Barycentric coordinates, Analytic geometry. Plus – and unusually in a student textbook – a chapter on geometric algebra is included.

Who reads Mathematics for Computer Graphics ||?

It is typically read by self-directed learners exploring a subject in depth.

Common subject areas: history, science, philosophy, social sciences.

Author
Prof. John Vince MTech, PhD, DSc, CEng, FBCS (auth.)
Publisher
Springer London Ltd
Published
2010
Language
EN
ISBN
9781849960328
Category
nonfiction
Subjects
Mathematics, Engineering, Computer Science
Updated
2026-03-24

Other editions & translations

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