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Can I read Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL, 6th Edition on EtoBox?

Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL, 6th Edition by Edward Angel, Dave Shreiner is a nonfiction available to read on EtoBox.

What is Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL, 6th Edition about?

This book is suitable for undergraduate students in computer science and engineering, for students in other disciplines who have good programming skills, and for professionals. Computer animation and graphics–once rare, complicated, and comparatively expensive–are now prevalent in everyday life from the computer screen to the movie screen. Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL®, 6e, is the only introduction to computer graphics text for undergraduates that fully integrates OpenGL 3.1 and emphasizes application-based programming. Using C and C++, the top-down, programming-oriented approach allows for coverage of engaging 3D material early in the text so readers immediately begin to create their own 3D graphics. Low-level algorithms (for topics such as line drawing and filling polygons) are presented after readers learn to create graphics.

Who reads Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL, 6th Edition?

It is typically read by self-directed learners exploring a subject in depth.

Common subject areas: history, science, philosophy, social sciences.

Author
Edward Angel, Dave Shreiner
Publisher
Addison Wesley
Published
2011
Language
EN
ISBN
9780132773546
Category
nonfiction
Subjects
Computer Science, Technology, Reference

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