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Can I read Realizing OpenGL: two implementations of one architecture on EtoBox?

Realizing OpenGL: two implementations of one architecture by Mark J. Kilgard is a scholarly article available to read on EtoBox.

What is Realizing OpenGL: two implementations of one architecture about?

The OpcnGL Graphics System provides a well-specified, widelyaccepted dataflow for 3D graphics and imaging. OpenGL is an UTclrirechaa; nn OpenGL-capable computer is a hardware manifestation or ir,~plenrentution of that architecture. The Onyx2 InfiniteReality nnd 02 workstations exemplify two very different implementntions of OpenGL. The hvo designs respond to different cost, performance, and capability goals. Common practice is to describe a graphics hardware implementntion bnscd on how the hardware itself operates. However, this pnper discusses hvo OpenGL hardware implementations based on how they embody the OpenGL architecture. An important thread throughout is how OpenGL implementations can be designed not merely based on gmphics price-performance considerations, but nlso with considemtion of larger system issues such as memory architecture, compression, and video processing. Just as OpenGL is influenced by wider system concerns, OpenGL itself can provide a clarifying influence on system capabilities not conventionally thought of as graphics-related.

Author
Mark J. Kilgard
Publisher
ACM Press
Published
1997
Language
EN

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