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Color Theory and Modeling for Computer Graphics, Visualization, and Multimedia Applications by Haim Levkowitz is a nonfiction available to read on EtoBox.
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CONTENTS......Page 6 LIST OF FIGURES......Page 10 LIST OF TABLES......Page 14 Preface......Page 16 Part I COLOR THEORY......Page 20 1.1 The Human Interface......Page 22 1.2 Color As a Tri-Stimulus Medium......Page 25 1.3 A Tour of the Human Visual System......Page 28 1.4 Basic Visual Mechanisms......Page 31 1.5 Introduction to Human Color Vision......Page 36 1.6 Color deficiencies......Page 41 1.7 Color-Luminance Interactions......Page 46 1.8 Summary and Notes......Page 48 2.1 Introduction to Color Modeling......Page 50 2.3 Process-dependent Systems (Instrumental)......Page 52 2.4 Process-order Systems (Pseudo-perceptual)......Page 54 2.5 Coordinate Systems Based on Human Visual Models......Page 55 2.6 Perceptually Uniform Systems......Page 59 2.7 Uniform Color Spaces (UCS)......Page 60 2.8 Summary and Notes......Page 63 3 COLOR IN COMPUTER GRAPHICS......Page 64 3.1 Introduction......Page 65 3.2 The Color Monitor, the Colorcube, and the RGB Model......Page 66 3.3 The Lightness, Hue, and Saturation (LHS) Family of Models......Page 68 3.4 GLHS: A Generalized Lightness, Hue, and Saturation Model......Page 74 3.5 Illustrations of GLHS......Page 88 3.6 Summary and Notes......Page 92 4 M
Who reads Color Theory and Modeling for Computer Graphics, Visualization, and Multimedia Applications?
It is typically read by self-directed learners exploring a subject in depth.
Common subject areas: history, science, philosophy, social sciences.
- Author
- Haim Levkowitz
- Publisher
- Springer
- Published
- 1997
- Language
- EN
- Category
- nonfiction
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