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Game-Based Learning Applications & Outcomes by camtu24v12 is a document available to read on EtoBox.

This review study analyzes the applications and learning outcomes of Game-Based Learning (GBL) across various educational stages, highlighting its positive impact on engagement and understanding in primary and secondary education, as well as its role in skill development in tertiary education. The study examines 104 scientific papers from 2013-2021, discussing the benefits and limitations of GBL, including the integration of Augmented Reality (AR) and various game types tailored to educational objectives. T

Author
camtu24v12
Language
EN