Opening book details…
Can I read 2d Artwork and 3d Modelling for Game Artists on EtoBox?
2d Artwork and 3d Modelling for Game Artists by David (David Franson) Franson is a nonfiction available to read on EtoBox.
What is 2d Artwork and 3d Modelling for Game Artists about?
Take your games to the next level! 2D Artwork and 3D Modeling for Game Artists is the perfect stepping stone for beginning or intermediate game artists entering the gaming industry. This book will show you how to create models, arrange U-Vs, generate textures, then finalize your models for use with a video game engine. By the time you're finished, you'll have added your work to a live video game. Use this book to develop your skills as a game artist, then let your imagination run wild and see where it takes you!
Who reads 2d Artwork and 3d Modelling for Game Artists?
It is typically read by self-directed learners exploring a subject in depth.
Common subject areas: history, science, philosophy, social sciences.
- Author
- David (David Franson) Franson
- Publisher
- Thomson Course Technology
- Published
- 2002
- Language
- EN
- ISBN
- 9780585455945
- Category
- nonfiction
- Subjects
- Computer Science, Sports, Programming
Other editions & translations
More by David (David Franson) Franson
Browse all works by David (David Franson) Franson
Similar books
- Learn Unity for 2D Game Development (Technology in Action) — Alan Thorn (auth.) (2013)
- 3D Game Environments : Create Professional 3D Game Worlds — Luke Ahearn (2008)
- Godot Game Engine Projects: Develop Cross-Platform 2D and 3D Games With a Feature-Packed Game Engine — Chris Bradfield (2018)
- 3D Motion Graphics for 2D Artists : Conquering the Third Dimension — Bill Byrne (Auth.) (2012)
- 2D Game Building for Teens — Michael Duggan; Ebrary, Inc (2009)
- Advanced 2D Game Development — Jonathan S.(Jonathan S. Harbour) Harbour (2008)