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Can I read Andragogy, Organization, and Implementation Concerns for Gaming as an Instructional Tool in the Community College on EtoBox?

Andragogy, Organization, and Implementation Concerns for Gaming as an Instructional Tool in the Community College by Vance S. Martin is a Social Sciences article available to read on EtoBox.

What is Andragogy, Organization, and Implementation Concerns for Gaming as an Instructional Tool in the Community College about?

## Abstract As this and previous editions of __New Directions for Community Colleges__ have argued, digital skills are necessary. Our future economy will be based on them, but there is no consensus on which skills to teach. Many talk about Web 2.0 skills, familiarity with software, and critical thinking skills, yet few mention the potential of video games in education. This chapter examines the potential for using video games at the community college level, possible arguments against it, and necessary support from administration, information technology departments, and libraries to make the most of this digital technology.

Who reads Andragogy, Organization, and Implementation Concerns for Gaming as an Instructional Tool in the Community College?

It is typically read by researchers, students, and practitioners in Social Sciences.

Author
Vance S. Martin
Publisher
John Wiley and Sons; Wiley (John Wiley & Sons); Wiley (ISSN 0194-3081)
Published
2011
Language
EN
Field
Social Sciences