About this document
Graphics Transformations Overview by SITI ABIDAH is a document available to read on EtoBox.
This document discusses various transformations in 3D graphics, including scaling, rotation, and translation. It explains: 1) Scaling can be uniform or non-uniform and is represented by diagonal matrices. 2) Rotation in 2D and 3D is represented by rotation matrices, with different matrices for rotations about the X, Y, and Z axes. General rotations are composed of these basic rotations. 3) Translations are represented using homogeneous coordinates and 4x4 transformation matrices, allowing translations
- Author
- SITI ABIDAH
- Language
- EN