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Can I read Optimizing Game Content Pipelines on EtoBox?
Optimizing Game Content Pipelines by Jeff Morgan is a document available to read on EtoBox.
What is Optimizing Game Content Pipelines about?
The article discusses optimizing the content pipeline for game development. It describes the content pipeline as the process through which game assets move from conception to the final shipped game. It emphasizes making the pipeline efficient to reduce wasted time, and robust to prevent project delays. The ideal pipeline allows for quick turnaround when updating assets while supporting automated conversion and optimization of assets for different platforms.
- Author
- Jeff Morgan
- Language
- EN