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Meta-Analysis of Adult Digital Game Adoption by Mark Lester Barro is a document available to read on EtoBox.

The article explores the adoption of digital games by adults through a meta-analysis of relevant research published over the last fifteen years. It identifies key dimensions influencing the acceptance and use of digital games, emphasizing the importance of socialization and other latent variables for future studies. The findings aim to enhance understanding in the fields of technology acceptance models and gamification design, providing insights for researchers and game developers alike.

Author
Mark Lester Barro
Language
EN