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What is PS2 Normal Mapping Techniques about?
This paper presents a method for implementing PC-style normal mapping on the Playstation 2, utilizing the GS and VU1 units to achieve visual quality comparable to PC and X-Box. It details two variations: a two-pass solution without per-pixel normalization and a four-pass solution with per-pixel normalization. The paper also discusses previous methods, their limitations, and the proposed approach to improve speed and quality of signed multiplications in normal mapping.
- Author
- gustav0furt.fatality
- Language
- EN