Opening book details…
Can I read Role Play in Logo Programming Lesson on EtoBox?
Role Play in Logo Programming Lesson by Bijender Rohila is a document available to read on EtoBox.
What is Role Play in Logo Programming Lesson about?
This lesson plan is for a 6th grade ICT class on LOGO programming. The opening routine involves students solving a maze game worksheet to draw a path from a bee to a flower. For the main activity, the class will be divided into groups who role play as a commander, turtle, and note taker to complete mazes drawn on the floor. Commands like forward, right, and left will be used. Groups
- Author
- Bijender Rohila
- Language
- EN