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Role Play in Logo Programming Lesson by Bijender Rohila is a document available to read on EtoBox.

What is Role Play in Logo Programming Lesson about?

This lesson plan is for a 6th grade ICT class on LOGO programming. The opening routine involves students solving a maze game worksheet to draw a path from a bee to a flower. For the main activity, the class will be divided into groups who role play as a commander, turtle, and note taker to complete mazes drawn on the floor. Commands like forward, right, and left will be used. Groups

Author
Bijender Rohila
Language
EN

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