Can I read Data-Driven Game Object Systems on EtoBox?
Data-Driven Game Object Systems by Denis Tyurin is a document available to read on EtoBox.
What is Data-Driven Game Object Systems about?
The document discusses a data-driven game object system used in the game Dungeon Siege. It has over 73,000 unique object types and 100,000 objects placed in maps. The system uses a component-based approach where game objects are assembled from self-contained components. Components can be written in C++ or a scripting language. The system is driven by data, with the structure and properties of game objects defined in data rather than code. This provides flexibility to change the game object system without re
- Author
- Denis Tyurin
- Language
- EN