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Can I read Grome Terrain Modeling with Ogre3D, UDK, and Unity3D: Create massive terrains, and then export them to the most popular game engines on EtoBox?

Grome Terrain Modeling with Ogre3D, UDK, and Unity3D: Create massive terrains, and then export them to the most popular game engines by Richard A Hawley, (Computer programmer) is a computer science book available to read on EtoBox.

What is Grome Terrain Modeling with Ogre3D, UDK, and Unity3D: Create massive terrains, and then export them to the most popular game engines about?

This book is a practical guide with examples and clear steps to explain terrain modeling with Grome.If you're a developer or artist looking for a guide to walk you through GROME 3.1, then this book is for you. This book will help you from the first step to exporting a terrain as a workable art asset in a game engine

Who reads Grome Terrain Modeling with Ogre3D, UDK, and Unity3D: Create massive terrains, and then export them to the most popular game engines?

It is typically read by working professionals who need an authoritative practice reference.

Common subject areas: medicine, law, business, engineering.

Author
Richard A Hawley, (Computer programmer)
Publisher
Packt Publishing, Limited
Published
2013
Language
EN
ISBN
9781849699396
Category
computer science
Subjects
Games, Programming, Computer Science
Updated
2026-03-25

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