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Grome Terrain Modeling with Ogre3D, UDK, and Unity3D: Create massive terrains, and then export them to the most popular game engines by Richard A Hawley, (Computer programmer) is a computer science book available to read on EtoBox.
What is Grome Terrain Modeling with Ogre3D, UDK, and Unity3D: Create massive terrains, and then export them to the most popular game engines about?
This book is a practical guide with examples and clear steps to explain terrain modeling with Grome.If you're a developer or artist looking for a guide to walk you through GROME 3.1, then this book is for you. This book will help you from the first step to exporting a terrain as a workable art asset in a game engine
Who reads Grome Terrain Modeling with Ogre3D, UDK, and Unity3D: Create massive terrains, and then export them to the most popular game engines?
It is typically read by working professionals who need an authoritative practice reference.
Common subject areas: medicine, law, business, engineering.
- Author
- Richard A Hawley, (Computer programmer)
- Publisher
- Packt Publishing, Limited
- Published
- 2013
- Language
- EN
- ISBN
- 9781849699396
- Category
- computer science
- Subjects
- Games, Programming, Computer Science
- Updated
- 2026-03-25
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