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Parallel Rendering in Virtual Reality Systems by Simar Rihal is a document available to read on EtoBox.

This document describes and evaluates several parallel rendering strategies for virtual reality systems implemented on a cluster of transputers. The strategies include: 1) Pipeline parallelism which distributes the graphics pipeline across processors but increases latency. 2) Coarse-grained parallelism which renders successive frames in parallel with near-linear speedup but constant latency. 3) Fine-grained parallelism which partitions the screen into horizontal strips for parallel rendering, achieving s

Author
Simar Rihal
Language
EN