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Can I read Introduction to the Theory of Games on EtoBox?
Introduction to the Theory of Games by J.C.C. McKinsey is a nonfiction available to read on EtoBox.
What is Introduction to the Theory of Games about?
Title page FOREWORD CHAPTER 1 RECTANGULAR GAMES 1. Introduction 2. Terminology, and Classification of Games 3. Definition of Rectangular Games 4. Rectangular Games with Saddle-points CHAPTER 2 THE FUNDAMENTAL THEOREM FOR RECTANGULAR GAMES 1. Mixed Strategies 2. Geometrical Background 3. Proof of the Fundamental Theorem for Arbitrary Rectangular Games 4. Properties of Optimal Strategies 5. Relations of Dominance 6. A Graphical Method of Solution CHAPTER 3 THE SOLUTIONS OF A RECTANGULAR GAME 1. The Set of Solutions 2. Some Properties of Matrices 3. The Determination of All Solutions CHAPTER 4 A METHOD OF APPROXIMATING THE VALUE OF A GAME CHAPTER 5 GAMES IN EXTENSIVE FORM 1. Normal Form and Extensive Form 2. Graphical Representation 3. Information Sets 4. Chance Moves 5. Games with More Than Two Players 6. Restrictions on Information Sets CHAPTER 6 GAMES IN EXTENSIVE FORM-GENERAL THEORY 1. General Definition of Finite Games 2. Games with Perfect Information-Equilibrium Points 3. Games with Perfect Recall, and Behavior Strategies CHAPTER 7 GAMES WITH INFINITELY MANY STRATEGIES CHAPTER 8 DISTRIBUTION FUNCTIONS 1. Intuitive Considerations 2. Formal Development CHAPTER 9 STIELTJES INTEGRA
Who reads Introduction to the Theory of Games?
It is typically read by self-directed learners exploring a subject in depth.
Common subject areas: history, science, philosophy, social sciences.
- Author
- J.C.C. McKinsey
- Publisher
- RAND
- Published
- 1952
- Language
- EN
- Category
- nonfiction
- Subjects
- Mathematics, Stem