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Can I read Understanding Quaternions in Unity 3D on EtoBox?

Understanding Quaternions in Unity 3D by Erick Ortiz is a document available to read on EtoBox.

What is Understanding Quaternions in Unity 3D about?

This tutorial explains how to use quaternions to orbit a camera around an object in Unity 3D. It begins by creating a cube player object and plane ground. A script is added to the player to control a public camera variable. The script stores angle variables and uses quaternions to rotate a vector, placing the camera at the end of the rotated vector position relative to the player, looking at the player. Input keys rotate the camera angle variable to orbit the camera around the player object.

Author
Erick Ortiz
Language
EN