About this document
Circle Collision Detection Explained by pocoyo21k is a document available to read on EtoBox.
For collisions between two circles or spheres in two dimensions, the overall velocity of each object needs to be separated into perpendicular components: one tangent to the point of contact that does not change during collision, and one along the line of collision that determines the post-collision velocities. The final velocities depend on the point of contact and can be calculated using equations for one-dimensional collisions along the line of collision while preserving the tangent velocities.
- Author
- pocoyo21k
- Language
- EN