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Circle Collision Detection Explained by pocoyo21k is a document available to read on EtoBox.

For collisions between two circles or spheres in two dimensions, the overall velocity of each object needs to be separated into perpendicular components: one tangent to the point of contact that does not change during collision, and one along the line of collision that determines the post-collision velocities. The final velocities depend on the point of contact and can be calculated using equations for one-dimensional collisions along the line of collision while preserving the tangent velocities.

Author
pocoyo21k
Language
EN