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Rigid Body Kinematics and C++ Code by Sergio Pissanetzky is a nonfiction available to read on EtoBox.
What is Rigid Body Kinematics and C++ Code about?
This textbook contains an in-depth presentation of the principles of Rigid Body Kinematics at an advanced College level. The theory is covered in Part I, which consists of 5 chapters. The first two chapters introduce the required mathematical tools. Chapter 1 covers matrices and operations specific to rigid body kinematics: symmetric positive-definite and orthogonal matrices, the orientationmatrix, skew-symmetric matrices and their relation to vectors and cross-products. Chapter 2 discusses the use of graphs for organizing the many coordinate systems used in multi-body problems: graph theory, coordinate transformations, the interpolation of orientations, the Coordinate System graph.The concept of kinematic state and the definitions of the state variables position, orientation, velocity, and angular velocity, are introduced in Chapter 3. The discussion includes topics such as the differentiation of the orientation matrix, the definition of angular velocity, and the definition of the specific coordinates as an intermediary agent between the state variables and the generalized coordinates. Relations between the specific coordinates and the state variables, the equations of motion, the
Who reads Rigid Body Kinematics and C++ Code?
It is typically read by self-directed learners exploring a subject in depth.
Common subject areas: history, science, philosophy, social sciences.
- Author
- Sergio Pissanetzky
- Publisher
- SciControls.com
- Published
- 2005
- Language
- EN
- ISBN
- 9780976277514
- Category
- nonfiction
- Subjects
- Computer Science, Programming, Stem