Opening book details…
Can I read Getting started with C++ audio programming for game development : a hands-on guide to audio programming in game development with the FMOD audio library and toolkit on EtoBox?
Getting started with C++ audio programming for game development : a hands-on guide to audio programming in game development with the FMOD audio library and toolkit by David Gouveia is a nonfiction available to read on EtoBox.
What is Getting started with C++ audio programming for game development : a hands-on guide to audio programming in game development with the FMOD audio library and toolkit about?
Written specifically to help C++ developers add audio to their games from scratch, this book gives a clear introduction to the concepts and practical application of audio programming using the FMOD library and toolkit. Overview In Detail Audio plays a fundamental role in video games. From music to sound effects or dialogue, it helps to reinforce the experience, convey the mood, and give feedback to the player. Presently, many games have achieved commercial success by incorporating game sounds that have enhanced the user experience. You can achieve this in your games with the help of the FMOD library. This book provides you with a practical guide to implementing the FMOD toolkit in your games. Getting Started with C++ Audio Programming for Game Developers is a quick and practical introduction to the most important audio programming topics that any game developer is expected to know. Whether you need to play only a few audio files or you intend to design a complex audio simulation, this book will help you get started enhancing your game with audio programs. Getting Started with C++ Audio Programming for Game Developers covers a broad range of topics from loading and playing audio fi
Who reads Getting started with C++ audio programming for game development : a hands-on guide to audio programming in game development with the FMOD audio library and toolkit?
It is typically read by self-directed learners exploring a subject in depth.
Common subject areas: history, science, philosophy, social sciences.
- Author
- David Gouveia
- Publisher
- Packt Publishing Limited
- Published
- 2013
- Language
- EN
- ISBN
- 9781849699105
- Category
- nonfiction
- Subjects
- Games, Sports, Computer Science
Other editions & translations
More by David Gouveia
Browse all works by David Gouveia
Similar books
- Game Audio Development with Unity 5.X — Micheal Lanham (2017)
- Game Audio with FMOD and Unity — Ciaraan Robinson (2019)
- Getting Started with C++ Audio Programming for Game Development
- Digital Audio Editing Fundamentals : Get Started with Digital Audio Development and Distribution — Wallace Jackson (2015)
- Getting Started with Advanced C# : Upgrade Your Programming Skills — Vaskaran Sarcar (2020)
- Getting Started with Game Maker — Jr Jerry Lee Ford (2010)