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Can I read Gamification in Learning and Education: Enjoy Learning Like Gaming (Advances in Game-Based Learning) on EtoBox?
Gamification in Learning and Education: Enjoy Learning Like Gaming (Advances in Game-Based Learning) by Sang-Kyun Kim, Kibong Song, Barbara B. Lockee, John Burton, Sangkyun Kim, Barbara Lockee, Burton, John is a education title available to read on EtoBox.
What is Gamification in Learning and Education: Enjoy Learning Like Gaming (Advances in Game-Based Learning) about?
This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning interesting, but also allows game players to solve problems and learn lessons through repeated attempts and failures. This "positive failure" can motivate students to attempt a difficult mission. Chapters in this volume cover topics such as the definition and characteristics of gamification, gamificati
Who reads Gamification in Learning and Education: Enjoy Learning Like Gaming (Advances in Game-Based Learning)?
It is typically read by teachers and faculty preparing courses and curriculum.
Common subject areas: education, pedagogy.
- Author
- Sang-Kyun Kim, Kibong Song, Barbara B. Lockee, John Burton, Sangkyun Kim, Barbara Lockee, Burton, John
- Publisher
- Springer International Publishing : Imprint : Springer
- Published
- 2018
- Language
- EN
- ISBN
- 9783319472829
- Category
- education
- Subjects
- Technology, Education
- Updated
- 2026-03-25
More by Sang-Kyun Kim, Kibong Song, Barbara B. Lockee, John Burton, Sangkyun Kim, Barbara Lockee, Burton, John
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