Skip to content

Opening book details…

Can I read Virtual Gaming Simulation: Evaluating Players’ Experiences on EtoBox?

Virtual Gaming Simulation: Evaluating Players’ Experiences by Verkuyl, Margaret (author);Djafarova, Naza (author);Mastrilli, Paula (author);Atack, Lynda (author) is a Medicine article available to read on EtoBox.

What is Virtual Gaming Simulation: Evaluating Players’ Experiences about?

Background: Our suite of openly available virtual games for nursing education is used worldwide, resulting in a need to better understand the learners' experience. Method: We evaluated the games, by providing a link at the end of our games to an abbreviated version of the Player Experience Inventory and through qualitative feedback from an open-ended question. Results: A total of 568 players completed the survey. Findings confirmed that the virtual gaming simulation design choices we made during development were strongly linked to positive psychosocial consequences which in turn promoted game playing. Conclusions: The simulations were well received by a diverse group of respondents.

Who reads Virtual Gaming Simulation: Evaluating Players’ Experiences?

It is typically read by researchers, students, and practitioners in Medicine.

Author
Verkuyl, Margaret (author);Djafarova, Naza (author);Mastrilli, Paula (author);Atack, Lynda (author)
Publisher
Elsevier BV
Published
2022
Language
EN
Field
Medicine (Health Sciences)

More by Verkuyl, Margaret (author);Djafarova, Naza (author);Mastrilli, Paula (author);Atack, Lynda (author)

Browse all works by Verkuyl, Margaret (author);Djafarova, Naza (author);Mastrilli, Paula (author);Atack, Lynda (author)