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Gamification by Sage Delloro is a document available to read on EtoBox.
What is Gamification about?
This chapter introduces the study, which examines the effect of gamification on the numeracy skills of grade 8 students. It discusses the declining numeracy skills of students according to national and international tests. Numeracy is defined as the ability to use numbers and solve real-life problems. The chapter then presents the theoretical framework and justification for using gamification to potentially improve numeracy skills and student motivation. It concludes by outlining the specific parts and scop
- Author
- Sage Delloro
- Language
- EN