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## A s with other media, if virtual reality (VR) does not help solve problems or provide a useful method of conveying messages, ideas, and/or emotions, then it is little more than a technological novelty. Researchers and engineers might find it interesting for a while, but if artists and application designers are not able to cultivate it to create worthwhile experiences, then not many people will use it on a regular basis. When creating a new VR experience, you start with the design process. So, why is design the penultimate chapter of this book? Because you need some understanding of all the elements of VR experiences before you can properly design your own. Of course, even then, you will need actual experience designing VR experiences to learn how to design a good VR experience-but you've got to start somewhere. This chapter looks at the differing needs and utility of a large breadth of VR experiences, and how experiences are designed using all the components of virtual reality discussed in the previous eight chapters. ## Can VR Meet Your Goals? To evaluate whether virtual reality is a medium you can apply to a problem, the first step is to determine what outcome you might expect
- Author
- William R. Sherman; Alan B. Craig
- Publisher
- Elsevier
- Published
- 2018
- Language
- EN
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