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Game-Based Learning in Biodiversity Education Designing and Evaluating An Educational Escape Game by HyFix-Tool s is a document available to read on EtoBox.

This study explores the design and evaluation of an educational escape game (EEG) aimed at enhancing biodiversity education among high school students and pre-service teachers. Participants found the EEG motivating and suitable for learning, although some perceived limited knowledge acquisition compared to traditional methods, citing time pressure and distractions as factors. The research highlights the potential of EEGs to create engaging, learner-centered experiences while also identifying areas for furth

Author
HyFix-Tool s
Language
EN