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S10758-020-0946new 3 by Nur Azlin Idayu is a document available to read on EtoBox.
What is S10758-020-0946new 3 about?
The document discusses using gamification to enhance motivation and engagement in blended eLearning for technical and vocational education and training. It proposes an operational model and gamification design to develop blended eLearning programs that embed motivational and engagement designs. The motivational design uses a framework with attention, relevance, confidence, and satisfaction factors. The engagement design includes behavioral, emotional, and cognitive aspects. Game dynamics, mechanics, and com
- Author
- Nur Azlin Idayu
- Language
- EN